Recipient of the Best Paper Award at the Spring Conference of the Korean Society of Cultural Space Architecture / Seo Yoon-jae (Master’s student, Department of Spatial Design, Graduate School, Class of 2025)

  • 26.05.27 / 홍유민

Seo Yoon-jae, a master’s student in the Department of Spatial Design at our university’s Graduate School (advisor: Lee Sunjung), received the Outstanding Paper Award at the 2026 Spring Conference of the Korean Society of Cultural Space Architecture. The Korean Society of Cultural Space Architecture (President Kim Min-kyung) is an academic organization dedicated to sharing scholarly research and practical achievements across the fields of culture, space, and architecture. The 2026 Spring Academic Conference was held on May 15 at Daesin Hall, Chung-Ang University, under the theme “Re-routing: Global × Collaboration = Museum Infrastructure.”

The award-winning paper is titled “A Study on Interactive Space Design Applying Game Level Design Principles: Focusing on the Physical Transformation of Quest Structures and Circulation Systems.” This study combined the principles of level design in game design with Bernard Tschumi’s theory of cinematic sequences to propose a spatial design methodology that induces user movement and participation in offline interactive spaces. In particular, the study established a five-stage framework—Entry, Journey, Challenge, Rhythm, and Reward—and conducted a comparative analysis of real-world case studies such as Seongsu, Omega Mart, and the “Electric Emotion” exhibition. It was recognized for its originality and practical applicability, particularly for translating quest structures and circulation systems into the language of physical spatial design.

Based on this research, student Seo Yoon-jae plans to continue developing research on interactive spatial design that combines gamification, user participation, and spatial sequence design.

△ Seo Yoon-jae (Master’s student, Department of Spatial Design, Graduate School, Class of 2025)

This content is translated from Korean to English using the AI translation service DeepL and may contain translation errors such as jargon/pronouns.

If you find any, please send your feedback to kookminpr@kookmin.ac.kr so we can correct them.

 

View original article [click]

Recipient of the Best Paper Award at the Spring Conference of the Korean Society of Cultural Space Architecture / Seo Yoon-jae (Master’s student, Department of Spatial Design, Graduate School, Class of 2025)

Seo Yoon-jae, a master’s student in the Department of Spatial Design at our university’s Graduate School (advisor: Lee Sunjung), received the Outstanding Paper Award at the 2026 Spring Conference of the Korean Society of Cultural Space Architecture. The Korean Society of Cultural Space Architecture (President Kim Min-kyung) is an academic organization dedicated to sharing scholarly research and practical achievements across the fields of culture, space, and architecture. The 2026 Spring Academic Conference was held on May 15 at Daesin Hall, Chung-Ang University, under the theme “Re-routing: Global × Collaboration = Museum Infrastructure.”

The award-winning paper is titled “A Study on Interactive Space Design Applying Game Level Design Principles: Focusing on the Physical Transformation of Quest Structures and Circulation Systems.” This study combined the principles of level design in game design with Bernard Tschumi’s theory of cinematic sequences to propose a spatial design methodology that induces user movement and participation in offline interactive spaces. In particular, the study established a five-stage framework—Entry, Journey, Challenge, Rhythm, and Reward—and conducted a comparative analysis of real-world case studies such as Seongsu, Omega Mart, and the “Electric Emotion” exhibition. It was recognized for its originality and practical applicability, particularly for translating quest structures and circulation systems into the language of physical spatial design.

Based on this research, student Seo Yoon-jae plans to continue developing research on interactive spatial design that combines gamification, user participation, and spatial sequence design.

△ Seo Yoon-jae (Master’s student, Department of Spatial Design, Graduate School, Class of 2025)

This content is translated from Korean to English using the AI translation service DeepL and may contain translation errors such as jargon/pronouns.

If you find any, please send your feedback to kookminpr@kookmin.ac.kr so we can correct them.

 

View original article [click]

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